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Secret Files 2: Puritas Cordis Download Exe File

Updated: Nov 28, 2020





















































About This Game The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with Max Gruber on a nostalgic cruise to Portugal.Nina becomes a witness to murder in the Hamburg docks and is soon thrust into the spotlight of events that encompass not only continents but also centuries."Facial animation" for visualizing emotions and speechInnovative puzzle design that always remains logical and fairDetailed and impressive pre-rendered backgroundsReal-time light and shadow effects of 3D characters and environments 1075eedd30 Title: Secret Files 2: Puritas CordisGenre: AdventureDeveloper:Animation ArtsPublisher:Deep SilverRelease Date: 29 Oct, 2009 Secret Files 2: Puritas Cordis Download Exe File secret files 2 puritas cordis full version free download. secret files 2 puritas cordis full version free download. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis pc español descargar. soluce secret files 2 puritas cordis. secret files 2 puritas cordis pc español descargar. soluce secret files 2 puritas cordis. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis pc español. secret files 2 puritas cordis pc español As with the previous game "Secret Files 1" I had a blast with this one as well, the game is very divers in scenery, has a great plot, nice puzzles, great diversity of chars with very decent speach actors and also some funny references to the first part.All in all again a gem of a game, highly recommended!. I enjoyed the first one, though many of the flaws are still present in the sequel. The voice acting is atrocious, with dialogue seemingly dragging on forever with pointless conversations that really don't need to be as long as they are.The puzzles are... random and often don't make sense. I've played a lot of point-and-click adventures over the years, but even I had to resort to reading walkthroughs occasionally. Rather than solving puzzles through logic, often it is a simple case of clicking on every item in your inventory until one of them works.. not so bad, still old school. pros: main character's voice improved, main plot entertaining. cons: even easier, interactions too easy to spot on the background.. I was really glad when the game started and the voices were different. But, while in the first game they were insufferable (cheery and full of excess energy without reason), in this one I still needed some getting used to them, because they were on the opposite end of the spectrum: They were totally bland and made the characters seem apathetic. I was expecting Nina to utter "Why do I even bother?"!There was again a plethora of riddles (logical and illogical) and I've found it a bit refreshing actually, that half the game seems to have mundane, every day objectives. When we get to the grand ideas and plots many games (as well as this one) lose their charm. The dynamic between Nina and Max is better in this game. As their relationship is already established from the previous one, we get to see how it evolves. Oh, and Max has become way more handsome! :DWhat I didn't like was the casual misogyny. Of the 4 women in the game, 2 were playable characters (Nina and Sam), the 3rd (Katharina Jordan) was described as a "bimbo" from Nina, (also Sam mentions another "bimbo"), and the 4th (the police officer in Paris) as "average in all respects", and "ugly". Way to go Nina for your stance towards other women!Also, breaking the 4th wall can be fun, but Nina kinda overdid it. Too many references that we're playing a game. We know we are, so enough already...All in all, it is a more than decent game, and I even liked it quite a bit more than the first one.. TLDR: A low-quality point and click game with an awful story, terrible voice-acting and puzzle design that averages on poor. Only really recommended for those that loved the original game or are really desperate for an adventure game; and only then on a sale. Long story: You play as Nina and Max once more, but after they have apparently broken up. Nina bumps into a guy minutes before he horribly dies, only to find that she has gotten his luggage by mistake. Cue secret sect which threatens the world and you have the makings of the most clich\u00e9 story ever. Now, there is nothing wrong with a clich\u00e9 story, as long as the details make it come alive and the characters make it memorable. Secret Files 2: Puritas Cordis does not do that. The story is awful from the start until the very end. It does not seem to know whether it wants to be a more serious game (like Broken Sword which is seems heavily inspired by or is trying to mock\u2026 I don\u2019t know which) or a light comedy\u2026 but the \u201cif this was a computer game\u201d jokes clash badly with the scenes where we are supposed to believe Nina is scared or feels guilty. It\u2019s all a mishmash of different tones. This may in large part be due to the horrific voice acting. Some of the side-characters are fine, but the ones for Nina and Max are atrocious. Nina\u2019s voice actress does not seem like she could hit a right intonation if it bit her in the throat. She butchers every half-decent joke the script throws at her. Max\u2019s actor instead seems to have been told \u201cspeak slower\u2026 and douchier! No douchier!\u201d The only saving grace is the fact that you can skip dialogue and cutscenes; if not for this I would not have finished the game at all. However, this still means that you\u2019ll be skipping most of the dialogue and whatever atmosphere and hilarity they were trying to convey.The puzzles then. Some of the puzzles not related to items are actually quite nice. Nothing too challenging, but good fun. The item puzzles are a bit more problematic. They are often obtuse or suffer from the same adventure game logic as other games in the genre (i.e. many puzzles should have been solvable with other objects), but that\u2019s okay if not great. The real problem is that the game loves throwing a ton of items at you, but rarely explains your goals very well. This means that you are almost always combining items without any clue or reason why, and you\u2019re forced to try them out randomly at whatever spots are available. It was exceedingly rare for me to feel like I was actually planning my actions in any logical sense. For example, on the boat you are supposed to build a European monument, but while you are given some cities from which you can build, you are given no examples of monuments from those cities. Maybe you know them all, maybe you don\u2019t. Personally I had not visited the city from which the correct monument was from and only built it by randomly combining items. No thought, no plan required or even encouraged. The game is full of that kind of thing. The worst of which is probably when you are supposed to get a street cleaner to clean the street by getting him wet. *SPOILER* You do so by getting an alarm to go off which makes a guy run there, which makes his friends drive by and miss him, which makes them turn up on the bridge, into the puddle which makes the guy wet. *END SPOILER*. The solution would be fine, if there was any indication that this is what would happen if these events were set in motion. Instead the only reasonable way to figure it out is by doing everything possible with your items at the different locations and hope for the best. That is not good puzzle design.I will not compare Secret Files 2 to the original game, because frankly I don\u2019t remember it that well (though if I\u2019m not mistaken they liked to drown you in items there too), but I did like it well enough to want to try the sequel\u2026 but only if it was on sale. Apparently I did not like the original so much that I thought the sequel must be worth 10 Euro. And I was right, it isn\u2019t. In fact, I\u2019m not sure it is worth the 2.5 Euro I paid. It\u2019s not an awful game. Puzzlewise it is a very standard adventure game, not special in any way. It just happens to be coupled with a boring story and main characters which are either bad in of themselves, or are just made so by their horrific voice-actors. Anyway, I can\u2019t recommend the game unless you are deeply in love with the series or desperately want an adventure game. But even then, there are definitely better ones out there. Update 18.5 - A few small things: Hi all,Just another small update to address a few things.Tweaked AI owned businesses so they sell goods soonerFixed a bug where the player's heir wouldn't take over some businessesFixed a bug where you could end up hating yourselfIncreased the zoom heightSlight increase to walking speedsMine ore range extended and surveying upgrade removedFarm animals no longer require oatsFarmhouse can now produce small carcassesCheers,Stardog.. Update 18.2 - A few small things: Just a small update. Changes to Civilian NPCs crime detection - they shouldn't be able to detect as easily anymore.Fixed a strange pattern in the snow during winter.Tweaked some plant colours a little bit.Small adjustments to some text.Cheers,Stardog.. Update #13.8 - Slight changes.: Hello again,Sorry for releasing another small patch. I really wanted to make a few changes though, so here we go.Further reduced the chance of a travelling merchant setting up camp.Tweaked the rain chances and transitions a tad.Player should now only get the option to buy food from the alehouse if there is food to buy.Fixed a bug that might've cause the social classe for some families to display incorrectly.Rehashed the marriage acceptance system. When proposing marriage the target will decide to accept based on social class, housing situation, money, and total assets. More information is now given in event of rejection. This is slighly more advanced than it was prior. Not much, I know, but every little thing helps.Cheers,Stardog.. Update 19.8 - Fixes and tweaks: Howdy,In this update you'll find the following - More info added to the automation setup screen. People will now need a way lower relationship with you before they start burning stuff. Fixed a bug that cased the farm to load incorrectly in some cases. Fixed some other loading issues. Fixed a bug where people would easily die if they got two mild illnesses in a row. Fixed some sowing issues with the farm. Fixed a crash caused by automation. Did a fairly large rework of AI workers and how they are assigned. The AI should be now more reliable at assigning the available workers. A few other tweaks here and there. Fixed a bug that would cause trees to not appear in certain cases. Changes to the health system so that over the course of longer games people don't die as quickly or as easily. It scales better.This update took a bit longer than I wanted due to issues with the foliage system. But hopefully that is behind us now and I can push forward.Cheers,Stardog.. Update #14 - Changes, and things like such.: Howdy,I hope all is well. I have released another update, listed below are the changes.The good bitsThe supervising system has been changed. It no longer will apply straight away, but instead you must leave your character there for a while before it is applied. The time it takes to apply is calculated based on your day length. You will get a notification when it is done.More time based things are now calculated properly for day length. So you may notice some things take more or less time, depending on your day length.Changed the UI a bit for inventory icons. There is now a B and a S on each item. B = price at which things are purchased, S = price at which things are sold.Tweaked the health system quite a bit and it is now better calculated based on day length.Fixed several small programming errors that may or may not cause small issues.Fixed a bug that could result in a duplication of your family if a very specific set of things happened.Fixed a bug that was stopping the AI controlled Alehouses from producing food.Quite a few tweaks made in an attempt to fix an issue with time not progressing. Unsure if fixed, do not have enough data on the problem to say for sure.Other minor bugs have also been fixed.Known IssuesWhen manipluating time you may notice that the speed up key does not work when the game is paused. This can be solved by *holding* the speed up key for a couple seconds instead of tapping it.I think that is about all I've got for you today.Cheers,Stardog.. Patch #10 - Large update: Hey all,Very sorry about the length of time between the last major update and this one. I've moved house and have had to use mobile data in place of real internet, which has set me back quite a bit.But anyhoo, here it is.New StuffThe player can now transfer firewood into the town fires and light them.New rodent based production events.Cats to deal with rodents.Ducks.Families can now move into the map from elsewhere.You can now load up a horse cart with goods and send it to another map to trade goods by clicking the caravan button when your horse cart has items in it.New helper markers in the tutorial.Added a dynamic scroll bar to the buildings dock for those with smaller screens.You can now speed up the game to x8 by pressing + 4 times.People can now refuse marriage or love making.You can now pay off guards which will encourage them to go back to the bunkhouse and relax for a while. The pay off price is calculated based on their own personal corruption level, and their corruption level increases when you pay them off, thus reducing the pay off price.You can now farm ducks. They produce small carcasses, which and then turned into small quantities of meat.Added an in-game option to change the navigation quality of carts and characters.You can now sleep near social spots and town fires.You can now start as a nomad - no house, 1000 gold, a leather pack, and some trade goods.Report crime that you see taking place.I have started adding special objects around the maps that can be looted. This will be part of a much larger system later on.Enter or return will instantly pause the game.New ambient sounds.Move the camera around by moving the mouse to the edge of the screen.Bug FixesFixed bug with incorrectly named buildings.Changed the selector popup for carts and production so that it will no longer go off screen.Fixed a bug related to loading animals.Fixed a bug where if you took of your coat it would give you an empty inventory item.Fixed a bug which meant the AI would assign all their alehouse workers to entertain.Fixed up some small issues with some building interiors.Fixed bug that would prevent your cart from loading correctly (may still load wrong on the first load, but after saving and loading again it should be correct).Fixed a bug that would cause the player to float around like a loon and not work correctly.Fixed bug that meant the player would not eat or buy food if selected via interaction.Fixed bald woman bug.Fixed a bug that would cause the game not to load correctly and then also cause people to run on the spot and hover. Fixed some production bugs.ChangesAdded icons to show gender and marriage when you select a person.Navigation optimisations.Saving optimisations.Coats and medicines are now more common.Changes to immunity and buffs.Notifications have been moved up.The AI are now smarter at selling their businesses.Less baby chance if either party is over 40.Loading optimisations.UI Tweaks.Tweaks to needs and AI decisions.New UI for the radial menu, I think it looks nicer.People will now spread out more when foraging for food instead of all using the same coop.Certain criminals are now more active at night.Some of the changes are best when a new game is started, but previous saved games should work too.Cheers,Stardog.. Anniversary Update & Sale: Hey all!It has been a year since the first version of SAELIG was released and I just wanted to take this chance to thank you all for the great support, bug reports, suggestions, and great stories. I couldn't do this without you all.So in time for the anniversary a new update has been released.Bug FixesFixed a bug that would result in being charged incorrectly for a stack of items.Fixed a bug that would break the tutorial.Fixed bugs related to saving and loading.Fixed many other small bugs.ChangesChanges to the tutorial.Changes to some interiors.Slight map changes.Vegetables are no longer available in autumn, and fruit trees now only produce in summer and autumn.Various tweaks.New StuffMetalworker can now make axes.Wild vegetable patches, wild fruit trees, coops, and fishing spots can now be depleated, but will also restock over time.Right click on notification to dismiss.Leatherworker is now a house as well.All new UI art that replaces most of the previous artwork.New buildings - tents, longhouse.New props.New map that has four settlements and three markets.There are a few other small things you may notice as well.SAELIG will be going on sale in the coming days so if you are looking to pick it up, it'll be 25% off from the 2nd for a few days.Thanks again for all the support and I hope you enjoy the new map and UI.Cheers,Stardog.

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